![]() The knotty ambiguities of Robert Kirkman’s fiction lent themselves beautifully to interactive drama: if the comic book asked provocative moral questions of its readers, here players could supply their own answers… From the outset, it was clear Lee was no paragon the decisions placed in front of him often felt like picking between two renegade options, with even the lesser of two evils often resulting in a grisly fate from someone. “…For once, player choices were no longer about pushing a character along a binary good/evil scale. The Walking Dead finished its first season with a dramatic high that left many players in a state of emotional turmoil…” ![]() During the game, players solve simple puzzles while making difficult moral choices that affect the story. The first season was its biggest hit, telling the story of a man (rare in games, an African-American lead) who seeks to save a young girl from a zombie apocalypse. ![]() The company’s brief flowering came and went with its biggest success, The Walking Dead, between 20. “Telltale was formed in 2004, with the aim of creating episodic games that would be eagerly awaited by fans. Polygon: The 100 Best Games of The Decade Congratulations to all who were involved in the creation and distribution of the games! We’ll let the reviewers explain why we were included with some of this decade’s greats: ![]() According to multiple outlets, Telltale’s The Walking Dead has been named one of the best video games of the decade! We’re flattered to be included among huge titles like “The Last of Us,” “Dark Souls,” “Breath of the Wild,” and others. ![]()
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